Just like the first game in the series, there are now more than 100 random
events, such as floods, earthquakes, diplomatic marriages, golden ages or
unexpected demands, with a geographical, economical or political impact. These
can favour the player or present another obstacle, and they are also presented
are quests during gameplay, with rewards upon completion. Corporations are
another new element. Just like religion, these can be spread all over the world
and provide benefits in exchange for resources. The espionage options have been
expanded, there are advanced starts to play in any era and buy components from
an already-developed nation, space victory has become more complex to achieve,
diplomatic victory offers more solutions, and there are new world types and an
option to choose any leader for any civilization.
The content provides 10 new civilizations (Babylon, Byzantines, Ethiopia, Holy
Roman Empire, Khmer, Mayans, Native Americans, The Netherlands, Portugal and
Sumer), 6 new leaders for the existing civilizations (Abraham Lincoln, Queen
Boudica, Charles de Gaulle, Pericles, Suleiman the Magnificent and Darius), 11
new scenarios, new world and national wonders, and also general units, buildings,
promotions and technologies.
General gameplay changes include improved AI, more stress on the navy through
on-map ocean routes, a revamped foreign advisory screen, colonies from the
motherland forming new civilizations and much more.
This add-on includes some content and enhancements from Warlords, the first
expansion, but not the new scenarios.
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